Mini GDD: DiceUP

Game Overview

Title: DiceUP
Genre: Hybrid-Casual / RPG / Idle Game
Platform: Online / Mobile

Description:
DiceUP is a blend of Tap Titans and Monopoly Go. Players take on the role of dice in a tabletop RPG store, striving for fame as the luckiest dice. The game combines the thrill of rolling dice with strategic resource management and character progression.

Target Audience:
Casual gamers, RPG enthusiasts, fans of classic board games, and D&D players.

Key Features & Mechanics

Players will roll themselves during two types of battles: PvE and PvP Raids, earning resources for upgrades. Since the player is represented as a die, the battles are fought for NPCs they are rolling for.

Core Loop

  1. Roll Dice: Tap to roll the dice and receive a brief snippet of the battle.
  2. Battle: Watch the battle unfold in an engaging RPG background.
  3. Resource Collection: Earn resources based on the battle outcome.
  4. Upgrade: Use resources to enhance character stats and unlock new abilities.

Player Stats and Resources

  • Luck: A key stat that affects roll effectiveness, influenced by upgrades and abilities.
  • Fame: A secondary stat essential for progression unlocks and leaderboard rankings.
  • Dice Dust: Soft currency for upgrades and abilities, earned primarily through rolls and passively over time.
  • Momentum: Energy for battles that recharges over time, influenced by upgrades.
  • Raid Tickets: Currency for PvP Raids, available for purchase or earned through rolls.

Battle System

Each roll results in a PvE battle for an RPG store NPC, with the player's die rolling on their behalf. The NPC will have a random Initiative value based on encounter difficulty. Players must roll higher than the NPC's value to win the battle, providing the NPC with a chance to win as well. Encounter difficulty is influenced by the player's Fame and Luck.

PvP raids will be a showdown between two players, where the player with the highest roll over 3 turns wins, stealing resources from the opponent, based on how close they are from each other in the leaderboard, the closer the more they steal.

Progression Systems

Players will spend Momentum to Roll Dice, resulting in Dice Dust and Fame. Dice Dust can be spent to Upgrade the dice, enhancing their Luck and unlocking new abilities. Fame is used to unlock new upgrades, battles, and progress through the game, while Raid Tickets are used to Raid other players, earning Fame and stealing Dice Dust, fostering competition and social interaction.

Monetization Strategy

  • In-Game Purchases: Buy skins for the dice (possibly with boosts), raid tickets, and other cosmetics.
  • Ad Integration: Option to watch ads for temporary boosts in Fame and Dice Dust earnings.
  • Battle Pass: Monthly subscription for exclusive rewards and boosts, would use CoDs are reference.